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Lobotomy corporation mods
Lobotomy corporation mods




lobotomy corporation mods

When panicked, the bar will remain depleted and can be healed by dealing White and Black Damage to the panicked employee. White and Black Damage subtract a fixed value of this bar. This gauge can be healed by the Main Room's regenerators, as well other effects. This gauge becomes visible when sending an employee to work and when unlocking a research from the Information Team. A panicking employee reacts according to their Panic State ( See below in the Panic section) and do different actions to harm other employees and the facility. Sanity Points ( SP): The amount of mental damage that the employee can take.Red and Black Damage subtract a fixed value of this bar, and Pale Damage subtracts a percentage of their HP according to their Max HP. This gauge can be healed by the Main Room's regenerators, as well as by other effects.

lobotomy corporation mods

Health Points ( HP): The amount of physical damage that the employee can take before they Die.To see the stats of an Agent, hover the mouse over them, click on the Agent or see them in the Deployment Phase. Both Agents and Clerks possess these stats, with the Agents using more stats than Clerks. This is a summary of the Stats of the employees, and considering them is crucial to perform a good management. 8.3 Agent Lines Relating to Fear Level (Insanity Witnessed).8.2 Agent Lines Relating to Fear Level (Death Witnessed).8.1 Agent Lines Relating to Fear Level (Abnormality Encountered).7.9 Agent Lines for the Shutdown Panic State.7.7 Agent Lines for the Wander Panic State.7.5 Agent Lines for the Suicide Panic State.7.3 Agent Lines for the Murder Panic State.The Clerks provide passive functions depending on the amount of them that are alive/sane in the department they work in.

lobotomy corporation mods

The player cannot control the Clerks but Abnormalities can affect them, such as when an Abnormality is attacking, or a Clerk becoming the target of an effect or receiving damage. Their Stats can be improved during hiring or during the Management Phase by spending LOB Points.Ĭlerks or Office Workers are randomly generated employees, wearing other suits so as to not confuse them with Agents, who wander around, taking care of the facility instead of interacting with the Abnormalities. They have stats that must be considered when sending them to work with an Abnormality and losing all of them will cause a Game Over.Īgents can be hired at the start of a new day for 1 LOB Point or the player can hire a Custom Agent for a higher price. Agents can be promoted and can suppress other Agents or breaching Abnormalities when needed. The player can order them to do each of the four works to manage the Abnormalities, move, and suppress hostile entities. There are 2 types of employees: Agents and Clerks.Īgents, also called in-game as 'Employees', are controlled workers that can be identified by their suits depending on what Equipment they are given, and by their name and ranks above their heads. Nobody’ll know if I just fudge the details and make some stuff up, right?"Įmployees are the people working for Lobotomy Corporation and are the player's main tool to interact with Abnormalities. "Writing the Abnormality Encyclopedia is a pain in the neck.

lobotomy corporation mods

Employees in the Main Room of the Control Team Department






Lobotomy corporation mods